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17 Nov 2008

Musinaut, the MXP4 futuristic headphone, unveiled at the MIDEM show

 

Musinaut casque

InProcess designed the ergonomic MXP4 headphone.

Launched in June 2006, Musinaut is a research and development company dedicated to the musical creation. Its mission is to provide innovative technologies that open up new possibilities for musicians and music lovers. Musinaut invented the MXP4 new audio format, which offers an interactive, lively and unpredictable music experience. That player can read your brain waves, interpret them and then mix the music to match your state of mind. It only needed headphones that would enhance the MXP4 experience.

InProcess designed the MXP4 headphones like a “concept car”. They blend in with the music-lover to absorb his emotions. Three sensors (behind the ears and on the forehead), on three areas of different neuro-physical sensitivities, guide the selection of music according to the emotional state of the listener.

Unveiled earlier in the year as a prototype, the Musinaut headphones were previewed at the MIDEM show this year. They also won Marketing Magazine‘s silver award 2008 in the product design category.

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09 Oct 2008

Innovation at the ESOMAR BRAND FORUM 2008

 

Come and join us at the ESOMAR Brand Forum to share insights about the brand experience, and more specifically about the importance of taking the user path into account to better innovate.

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17 Sept 2008

ADC CONFERENCE: “Observe! A resource for innovation”

 

Christophe Rebours will host a roundtable on ”Observe! A resource for innovation. The user in the heart of the innovation process” during the ADC (association design communication) innovation day. He invited Sylvie Hériard-Dubreuil, director of the Orange Labs Explocentre, Stéphanie Gourgues, strategy manager at Airbus, Rémy Bourganel, Service&User Interface design at Nokia and Costel Olaru, strategic marketing at PSA Peugeot Citroën to exchange ideas and insights.

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18 Aug 2008

SEARCH FOR SMOOTHNESS

 

Each product, or component of the product, is a stage in the user process. The public is constantly confronted with a series of interfaces. The increasing sophistication of the services offered can make them complicated to use in an environment where the search for simplicity is a common theme shared by all. Design of interaction is the answer to this need. It is based on cognitive ergonomics. We endeavour to create seamless interfaces both in terms of software (my browser) and hardware (my computer’s track pad). Beyond the normal browsing, interactivity takes us to the very sources of the exchange. It enables us to imagine other language forms and to transform the relation with a product or a service.

 

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10 Aug 2008

MOVING TOWARDS SERVICE

 

As a ground-breaking service based on the understanding of user behaviour, it aims at optimising or innovating on services and related products. By observing users in their daily thought processes, we realised that they are mainly interested by the end result of the service. This gives the product the key role of an interface used to access this service. The method developed by InProcess mainly consists in a close observation of each sequence of interaction in the customer’s thought processes. These interaction sequences may be private or public areas (my bank or my house), analog or digital products (my furniture or my computer), material or immaterial interfaces (my keyboard or the database in my mobile phone). Then, they are decoded and analysed simultaneously to create the user’s entire thought process. Each problem or shortcoming detected in the user process will thus become an opportunity for innovation that we will transform.

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14 May 2008

BEESPOKE METHODS

 

An innovation project is an adventure and some brands have a spirit of adventure!

For such brands, we draw up and share “bespoke” methods that use different tools for expressing this inevitable need for evolution within a specific time, technical and economical context at given time. The products used in everyday life undergo constant transformation because our way of life evolves perpetually. We believe that taking a use-based approach will enable us to follow these changes effectively and in a structured manner. It enables us to script new uses and relationships that will create new objects. After having represented these new interactions through a life scenario, InProcess prototypes each of these innovations in order to assess their acceptance in vivo by the end user.

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15 Mar 2008

VOCATION

 

InProcess carries out innovation projects by working on how objects are used.

Originally from the culture of industrial design, InProcess has developed a specific method, based on the understanding of how users behave. This insight is used to optimize and innovate, for products and services. This constant observation provides the “breeding ground of creation”. Each shortcoming detected in the user process becomes an opportunity for innovation. After representing a new way of using an object or accessing a service (by using a “life scenario”), the firm makes a prototype of each one of these innovations to assess in vivo their acceptance by the end user. InProcess provides this service in all markets of our environment such as home, transportation, banking, leisure activities, food, health… thereby contributing to the improvement of everyday life.

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20 Feb 2008

IDNIGHT, A NEW EXPERIENCE FOR NIGHT TRAINS

 

Thanks to the intervention of InProcess, the subsidiary of the SNCF (French National Railway Company) is able to provide a more innovative service which is adapted to the specific desires of the travellers for night train journeys in TGV between Paris and the South of France.

Indeed, InProcess imagined a train composed of spaces with various ambiances: around the bar, DVDs and concerts would animate the space iDzinc, whereas iDlounge would bring you serenity and entertainment thanks to music, games… For those who only want to take a rest, they could make it in the rest of the train. In Process creates a new approach to the experience of night trains, by proposing spaces of nuances where each passenger would find the activity adapted to his or her specific biorhythm and thus becomes the actor of his or her trip.

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